Hey there! Spicy here.I'm a genderfluid, his-pan-ic, and polyamorous pixel artist and creative designer for games, currently based in Florida, United States; my pronouns are he/she. I'm building the Waypoint TTRPG (and its first campaign, Phos Inunda), and have previously worked for a massive variety of both personal and others' mods for many games. I'm nearly always writing for something, and that something usually also requires art!My portfolio is always growing, and you can find me in many places! Though my roots are in Terraria modding, I have been - and still am - branching out into other game-related communities.
Primary alias: SpicySpaceSnake
Nicknames: Ellie, Spicy, Snake
Birthday: March 2
Pronouns: he/she
What I do: Pixel art, creature & character design, UI design, mechanical game design, worldbuilding
What I'm learning: sound design, environment/set designComprehensive queer status:
- Genderfluid enby transfem; on HRT as of 1/10/2022
- Polyamorous
- Panromantic/sexual
- Demisexual; aceflux
Comprehensive life status:
- Completed high school, no tertiary education
- Currently building my (hopefully) first product, the Waypoint tabletop RPG
- Considering freelance commission workTo make art, I've used:
- Piskel (2018-2021)
- Aseprite (2020-present)
- Professional photography cameras (~2017-2021)
- Adobe Lightroom (2020-2022)
- Adobe Photoshop (2021-2022)
- Various physical 2D mediums (2017-2022)To make music and sounds, I've used:
- Musescore (2015-2023)
- FL Studio (~2021-2024)
- Violin (2012-2021)
- Guitar (2018-2019)
- Piano (2019)
As mentioned prior, I'm building a TTRPG named "Waypoint". Waypoint is many things - a good starting point is that it's a game about vehicle-centric exploration and resource management in harsh environments and expansive lands.Harvesting natural materials is a constant need, and exploration is a constant but necessary risk. Environments are hostile, but your vessels of plastic and metal are here to protect you; though they must be maintained, as they can bleed, same as you. Above all, the game thrives on tension in low action - it's not the rare powerful foe you should fear, but any foe at all, as damage feels real and injury is both dangerous and costly. Insead, most time is spent in the quieter moments of mystery and ancitipation, the passive wonder of exploring new territory, the tense moments of negotiation with a hostile entity, and the time-sensitive strategizing of a plan of attack (or a daring escape).Waypoint is being built alongside its first campaign, Phos Inunda - a dangerous expedition to the thriving seas beneath the icy crust of an anomalous planet, driven on themes of psychological horror and difficult moral decisions. This campaign will be run in a text-based environment in a Discord server, where you can also keep up with Waypoint's development; join link below!
Come hang out with us! It may be small and relatively inactive, but it's the hub for all of my modding endeavors.
Over the years, I've created a handful of mods for three games. While they're typically small in scope, the hope is that these mods are still meaningful, considerably sprucing up any session with minimal mechanical impact.Noita is where I got my start in proper modding, and true to my strengths, those mods are visual resource packs. The largest and most important of these, SpicyTP:Core, is unfortunately deprecated, but I will return to it in the future to make it lighter on code and more modular.My second modding foray was into another set of resource packs, this time for Starbound, and for more than visuals. There's also a content mod passively in the works, made to fill in the gaping holes left by the lore of Erchius and the Ancients, which I hope to eventually have more time to develop.My most recent endeavors are light-content mods for Barotrauma, mainly focusing on flavor, consistency, and quality of life.
Indie Gamedev
Far Beyond - a top-down space RPG, packed with combat and missions but with no shortage of open-world exploration and self-guided journeys. Gameplay takes the form of real-time fleet management and combat.
Terraria Modding
Macrocosm - exploration-based space expansion mod, aiming to add most of the Solar System as explorable subworlds. Will also carry a number of non-real locations, and a hefty deal of unique worldbuilding.
Infernum - an addon for the Calamity Mod, carrying a novel difficulty mode affecting most bosses in both vanilla and Calamity.
Mod of Redemption - a revival of a much older mod, adding great swathes of high-quality content and interconnected lore. Includes everything from new enemies to original biomes and sub-worlds.Projects that were discontinued or I stepped away from
Ancients Awakened - a large content mod with rich content and lore, rebuilding from the ashes of its former self
Secrets of the Shadows - a variety mod adding new and imaginative content, including a new damage type
Enigma - smaller but quite polished variety content mod for 1.3
Leovis - cozy broad-spectrum content mod
Shattered - discontinued content/story mod
Starlight River - ambitious and experimental larger content mod
Overmorrow/Legacy - content aiming to blend in with vanilla, presenting as QoL and light content
Jetshift - older broad-spectrum content mod
This page isn't quite ready yet, but it will be eventually. Thanks for your patience!